Showing posts with label lizardmen. Show all posts
Showing posts with label lizardmen. Show all posts

Tuesday, July 27, 2010

Temple Guard, or Where the Hell is My Shield?

Fantasy is definitely my game. I started out 40K style, but the past is where its at. My most recent army has been the Lizardmen, which are almost done with my habit of building armies. The first box of models I got for them were the Temple Guard. I love these guys. They look great, have cool weapons, and can be taken to almost be impossible to get off the board. I even did custom bases for them (I hate basing, by the way).

The ideal way to run a block of these fancy lads is to stick a Slann in there. With the new changes on line of sight for magic missiles and direct damage, he should be able to float up and fire even if he's in combat. This also makes the unit Stubborn on a 9. Cold-blooded will keep most lizards in place but on a Ld of 9, they aren't going anywhere. 

There are two other ways of making this unit stick: make the Slann the BSB, or throw in Chakax. The Slann BSB just makes that Stubborn 9 extra safe. Chakax is a pricey hero at 335 points but he makes the unit Unbreakable. Plus he's a challenge machine. Even assassins have to reveal themselves early and would strike last against him. Anything High Elf related is going to get chewed up because he's WS 5 with 4 attacks. His great weapon makes him strike at STR 7 and gets to re-roll the first round if he misses you.

The great issue is that unit is a ton of points. It usually ends up in the neighborhood of 1200 points with all your Lord, half your Hero, and a good chunk of Special choices. The worst part is the shields on the TG's only apply outside of combat. I hate that. Weapons that require two-hands means he just drops the shield as soon as combat starts. Sure a 3+ against shooting is nice, but most times you need the better save in combat rather than the shooting phase. Shooting is usually -1 or -2 to armor, which on 4+ Saurus warrior could be trouble but its not terrible. With TG's, I'd rather have the 4+ against shooting and 3+ in combat, and here's why:

The typical Saurus Warrior is around 12 points (depending on whether spears are taken). They got a 4+ armor and the parry save (a 6+ ward) in close combat. Temple Guard are 16 points, but only get a 4+ in close combat with no parry save. Weapon skill a little higher, and the bonus from the halberd. Those extra points get sunk into the special passive abilities with the Slann. Both units are equally tough, strong, fast, and same number of attacks. The TG's upgrades are really expensive after you start adding in enough to make them work. Without support, a 4+ armor elite unit isn't going to decimate other elite units. They'll stick but with a lot of your points into that unit, it's hard to get those linebreakers in the list too. 

So a 20 block of Saurus with full command is at least 100 points cheaper than an effective TG block. That extra 100 points is a skink unit or a terradon squad waiting in the wings. 

With Lizardmen being hearty and elite, you gotta find ways to save points. I'm going to have a few test games with the solo Slann. Next up, I'm going to run through the new lores with the hypnotoad. 

Friday, June 18, 2010

Late to 8th

The clock has run out and the book is ready. 8th edition is ready for pre-order. The price: manageable. Sure it's a bit on the expensive side, but really, you're only getting one. That is until the next edition. Personally, I want the gamer's edition with the bag. Because the only thing I was missing from my hobby of playing with toys was a purse. And, yes, I am getting one.

The dice are pretty interesting but I think that they should have more per set. Think about it for a second: 8 dice in a bag. Infantry getting to attack in two ranks; shooting in two ranks; horde formations. You're going to need more than 8 dice per set of rolling. They look amazing but I really don't want to buy two sets to get 10 dice to attack. Bit of a nit-pick but can't be positive about everything.

I'm loving the style of the new templates. The whole range of extras has such a great look and feel to it. I'm digging the Engineer's Ranging set but I probably won't get it. 

The one really crazy thing I like from the post on the GW announcement is that airship. I have to admit: I'm a sucker for steampunk airships. I got my hands on a really old White Dwarf which has plans to make a giant bog monster with a howdah (one of my new favorite words) on its back. Might have to make that guy a project.  

So what am I going with for my first 8th edition army? I got Ogres, Wood Elves, and Skaven, all of which I'm really comfortable with, especially Skaven. But I think I'm going to have to go with the small Lizardmen army I got to building. The Lizards have become a bit of a project army for me. I have always hated basing, but through the magic of the Internet, got a few new tricks up my sleeve. 

Lizards now are crazy magical. Bow before the glory of the Hypo-toad! Comets, lightning bolts, and re-rolls. Lizardmen have the magic phase down. Its pretty easy to go this route and load up on Engines of the God and spam Burning Alignment. I'm not such a fan of the typical lists for an army. Throwing in the random unit that no one uses or fielding a different lord can really throw your opponent off. I want to get those units that people general think are weaker in the Lizardmen and prove you can be competitive with them. I'm already fielding skink-kroxigor cohort units, razordons, and a skink chief on a steggadon (not an ancient). 

Now, I want to field kroxigors, but they are actually really hard to get your hands on. I really like the look of the new trolls, especially since they're in plastic now. So, I've been working on making trolls into Kroxigors by painting them up with more of a scaly skin look to match the real kroxigor and skink look I'm going for.

The real kroxigor is hunting his fat, ugly cousin.

I love these models. I just recently picked up a set of real kroxigors but I'm still going to field my fat kroxies. They look great reaching over a rank of skinks by the way. I'll get a group photo of these chaps when I finish them up. 

The local GW has the new book and I got to see a bit of Tuesday, but other plans pulled me away. I did get to see a Dwarf charge of 12", which was freakin' amazing. Hopefully I'll the breakdown of the new combat rules this weekend. Until then, be seeing ya.